We build a curated dataset of a real actor, train the model they approve and license, and a single shoot becomes endless campaign content.
01 / What we do
Models change every month. Datasets do not.
We build identity datasets, the models trained on them, and the systems around them.
That is what we certify: the dataset, the consent, how and where they can be used.
- Creative agencies
- VFX studios
- Actors
- Talent agencies
AI can produce any likeness in one click. We use it to produce real identities: consented, contracted, licensed for the work. That is the difference.
And not only a face: hands, body, movement, expression, reproduced accurately. The way they perform, preserved.
02 / The work
TAKE.
A spec campaign for a fictional fragrance.
No camera, no location, one real licensed actor, cinema finish, full VFX pipeline including utility passes and film grade, produced end to end on local hardware.
The spot and its breakdown, pass by pass. Generated entirely on local machines with the licensed digital counterpart of actor Marco Rocchi. He approved every frame.
The campaign system
One shoot becomes a system. Wardrobe, sets and lighting are parameters.
Anyone can relight a face in a browser now. This is not that: same master, seed-locked, reproducible next month, run entirely on our hardware.
03 / Services
Designed per engagement.
Your system. Your terms.
We bring real people into AI: consented, licensed, in custody. And we keep AI a creative tool in professional hands, not a closed system producing sloppy sameness.
When a production wants the tool itself, we build it: local, cloud or hybrid, under your control.
You pay for the system, not for every frame it generates.
Creative agencies & brands: the campaign system
You have a campaign and a face that said yes. We build the licensed identity and a generation workflow tuned to it: wardrobe, sets and lighting become parameters. Your team produces on-brand stills and motion. We maintain the system. You own the flow.
TAKE. One actor, one system, a full campaign, zero reshoots.
Film, TV, VFX & games: the production identity
Performer identity masters built from set data at production grade: continuity work, face-for-face sequences, previz doubles. Engine-ready for game and real-time production. Deployed inside your security perimeter when the show demands it.
First production identity dataset delivered for a feature film, 2026.
Talent agencies & management: the roster vault
Your contracts, your commissions, your relationships. We supply the technical layer underneath: identity masters of your actors, held in custody, with the approvals, certificates and provenance that make each licensing deal real.
Your paper, our pipeline.
On request
The 3D counterpart.
A production-topology head built from curated capture of the actor and delivered as a MetaHuman-ready rigged asset: joints, blend shapes and LODs, ready for grooms and wardrobe. Ready to light, animate and shoot in engine. A control layer for AI-generated video, for VFX, and for real-time and game work.
Finishing.
Compositing, grade and final delivery, on request. Custom needs, custom quote.
04 / Founder
Production first.
Leonardo Paolini. Founder & CEO, creator of DoppelTake.
Leonardo Paolini is a VFX supervisor with 14 years across film and advertising post-production. DoppelTake exists because production integration, not raw model capability, is what separates usable AI talent from demos.
05 / Contact
Start with a conversation.
Or just write: [email protected]